3/25/2023 0 Comments Dbd blight![]() ![]() Your power has two relevant "Vectors" your "look" vector and your "movement" vector. You can cover 138 meters (base) with one use of your power if you can consistently find bounces at three second intervals. THREE.Īs simple as this sounds, it's longer than you think it is, and I see people bouncing early all the time. Your worst map, the only indoor map that Blight is actually bad on.īecause Blight lacks vertical mobility, you have to abandon the portal room generator and the upstairs generator.Įach charge of your power lasts THREE SECONDS. If you can get a sense for where these hooks are located, you can easily cross the central field by bouncing between them and the walls of shack. While the open plain might at first seem daunting to bounce across, you must remember that the center of the map has a few trees and regularly spaced hooks. It's a small, open map that nevertheless offers visual cover. good.Ī lot of people think this map is bad for Blight, but they are wrong. You can charge it up pretty easily, and you naturally disrespect pallets as a rushing Blight, but you end up breaking them with Lethal Rush more often than you get stunned.įunny perks that synergize decently with your power, but not what I would call. Makes it less likely they can react to your presence in time. Not a bad perk if you hypothetically couldn't run Undying. Sloppy is always nice, but you'll have to make sure to weave in at least one normal M1 per chase, which isn't always ideal. I'd rather have Ruin+Undying stay up longer. Pop can't be used alongside Ruin+Undying, which is just a lot better on Blight unless we're in a tournament setting where you're gonna see Detective's Hunch.Ĭorrupt causes people to walk around, maybe giving you a higher chance of stumbling upon people early on, but often causing them to stumble upon your Hexes if you have them. This also has great synergy with the Tinkerer build, since it gives you more time to get to the generator after Tinkerer pops.Īll decent slowdown perks, but all of them have issues specific to Blight. As such, Thana gets him a lot of game-slow for free. If you see a gen that isn't sparking, there's a survivor hiding on the other side.īlight is mobile enough to act on basically any information he gets, so basically any information perks are great.īlight is great at getting initial hits, but he abandons chases a lot. Remember to look out for Ruin's sparking, or a lack thereof. If you can eliminate one person before you get to three gens left, that's basically game. You're mobile enough that this combination stops gens from getting done at all for the first few minutes of the game. You don't need add-ons to make Blight strong. The only time I don't get 32k bloodpoints is when the exit gates get opened. Like, name another killer where memorizing tree spawn patterns is key. On top of the mechanical skill required to operate this power, Blight makes some things important that are completely worthless on every other killer. ![]() You're fast enough that you can often pop up before somebody has time to react to your presence, but the glowing man slamming into walls all over the place isn't exactly subtle. The only reason he's not S is because of Hawkins and multi-floor maps. Incredible at crossing long distances in short times. Add on that his power has no charge time and his base stats aren't lowered to compensate, and he's pretty nasty. In the open and at "non-rounded" tiles, Lethal Rush is very likely to get you hits. Well, Blight might just be perfect for you! Is your response to the slightest problem to run away and pretend that was the plan all along?Īre you the type of person to determine if a wild mushroom is poisonous by putting it in your mouth?
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